Die Fallout-Modifikation New Vegas Bounties 1 von Someguy implementiert die Karriereleiter des Kopfgeldjägers ins Spiel, die ihr unabhängig von der. Fallout New Vegas-Mods - New Vegas Bounties I ist eine komplett neue Questreihe mit Action-Fokus und einer Menge neuen Herausforderungen. [Quelle. Habt ihr die zusätzlichen Herausforderungen der Mod New Vegas Bounties 1 bereits gemeistert? Wartet ihr darbend auf den zweiten Teil der Mod? Wenn ihr.
[Mod-Empfehlung] New Vegas BountiesI played this mod twice and the first time I got a bonus quest related to Uncle Chunckles, and this time I killed a fiend ringleader called Blood something in sewer. Fallout New Vegas-Mods - New Vegas Bounties I ist eine komplett neue Questreihe mit Action-Fokus und einer Menge neuen Herausforderungen. [Quelle. Habt ihr die zusätzlichen Herausforderungen der Mod New Vegas Bounties 1 bereits gemeistert? Wartet ihr darbend auf den zweiten Teil der Mod? Wenn ihr.
New Vegas Bounties Three-Card Bounty VideoFallout New Vegas: Bounties 3 Part 1 Where It All Began
He will be guarded by some unfriendly Fiends, usually more than Cook-Cook would have. Like Violet, Driver Nephi is not particularly tough because he wears raider armor and is armed with a melee weapon.
However, Nephi's skill with his namesake golf club is considerable. Prior to this portion of the quest, one can speak with Lieutenant Gorobets to request that he assemble the sniper team known as 1st Recon at the Samson Rock Crushing Plant.
They will take up a position at the plant, and will fire upon Nephi if he is lured into range. Merely assembling them is enough to get a cap bonus, even if they do not take a shot at Nephi.
They tend to kill with headshots, so they may prevent the player character from getting the full reward if hired.
They will set five frag mines along their path to the plant. Once Nephi's head is acquired, claim the bounty from Major Dhatri.
Major Dhatri, with all the major Fiend leaders gone, will express his relief and thank the Courier heavily, for undertaking a task that seemed nearly impossible.
As a result of not needing more manpower to keep the Fiends in check, Dhatri will move the entire 1st Recon to Camp Forlorn Hope.
The title of this quest is a play on the name of the confidence game, Three-card Monte. This wiki. This wiki All wikis.
Sign In Don't have an account? Start a Wiki. That sound like something that interests you? Stage Status Description 5 Major Dhatri has bounties available.
Speak to him about receiving a mission or turning in a bounty. Quests in Fallout: New Vegas. Camp McCarran. Categories :. This is the path of a bounty hunter - take it or leave it.
Along the way, the player will encounter a collection of unique, fully voiced characters, including the gregarious Steven Randall.
The player can also expect violent confrontations, numerous cultural references, and an abundance of colorful dialogue. New Vegas Bounties also includes a narrative that unfolds as the player completes more missions, culminating in a climactic showdown with a shadowy nemesis.
Either way he will turn hostile, beat the fucking shit out of him and his friends, try and knock his unique cane out of his hands so you can use it against him, and if you want to kill him in a more satisfying way, get a mod such as Near Death so you can tie him up and torture him before cutting off his fucking head like you potentially promised Jasper you would, enacting the perfect justice for Ben.
Violate his corpse and maybe his friends as well, if you like and take his finger, return to Randall and he will give you the money regardless of whether you refused it earlier or not.
Your next target is an unknown person who has been kidnapping children at night in Novac, one of the witnesses, Ricky, a Jet Fiend, has some information to share on the kidnappings.
Meet up with Ricky who is residing in a public Novac house, Ricky is nervous and will take his time answering your question, so you can intimdate him with Strength check of 8 to get the answer quickly, where he mentions that it was in a dark place, head north west of the house, there you will find the remains of a half eaten Tomas, you will immediately engaged in a conversation with Fred, a fucking terrifying Ghoul with a deathclaw gauntlet who looks like a total copy-cat of Freddy Krueger, lmao.
He will engage in combat and will spawn the feral ghoulified children, Billy and Kate, kill them and then kill his sick arse, take his finger and his gauntlet if you like, seeing as it was cut from the game originally.
Return to Randall and he will give you caps for the finger. Your next contract is more of an investigation, people have been disappearing on the road south of the Mojave Outpost, it was originally expected to be the work of radscorpions, but apparently it has become evident that there is some human involvement, the client wants you to investigate and find any results to the people going missing.
Upon entering you will find the bunker filled with food and water, go down the steps and speak into the intercom, a man introducing himself as Dr.
Eat some of the food and water if you're playing on hardcore mode, when you want to leave, speak to him again on the intercom. Mago will then take on a sinister tone and declines your request to leave, he activates a trap that knocks you outcold.
Mago will then walk off and begin preparations for your butchery, there are several ways to escape the cell and defeat Mago:.
Keep in mind that Mago has a scripted cleaver that can do an exceptional amount of damage, so you will have to be agile around in him the situation, he does have a spare cleaver on a bench which you can use against him and it will make things easier, but still do be careful.
Devour his corpse if you have the cannibal perk to make the whole thing ironic, he deserves it, lol. Either way, once he is dead and you are free from your cell, take his finger and leave the bunker, before leaving you can find your gear in his quarters just on the left before heading to the exit.
The leader of the ghouls was a man named Ray Philips, whom began torturing both Randall and James, starting with James he cut off his nose, hand and foot.
Randall does not mention how he escaped this, but more or less has told you about his hatred of ghouls. He has become well-known for intimidating landowners into selling their property to Gunderson, being very ruthless and even built a significant body count of kills in the process.
Recently, Jack murdered a farmer and his wife, which lead to Gunderson firing him, which has now made him into nothing more but a gun for hire.
Jack is currently visiting Goodsprings to get some work, head there and you will immediately see him standing on the porch of the General Store, seemingly expecting you he will approach you.
After speaking with him, he will not turn hostile and allows you to make the first move, kill him and take his finger, also take his unique revolver if you like, he also has a unique outfit which grants some bonuses when it comes to shooting.
Return his finger to Randall and get your well earned caps. Your next contract is to solve an issue of raids on the Westside Militia due to some Fiends, the ringleader being a man named Kurt Katil, whom loves to bite on the intestines of living captives.
He and his gang will be loitering outside the Sunset Sarsaparilla Headquarters next to a demolished house. Take his finger and give it to Randall for caps.
Before asking for the next bounty, you can question Randall about his time in Mississippi, to which he will tell you that he remembers it being extremely hot and mosquitos are nearly everywhere, he grew up on a farm handling the livestock and remembers some of the areas being irradiated.
Billy managed to escape when he was on his way to the gallows, he has now formed a group of ex-convicts, raiders and various misfits, whom are equipped with an excessive amount of weaponry, they are heading north to most likely raid lawman, Randall suggests trying the Northern Passage to find them.
If you killed Caleb McCaffery in the Debt Collector quest, then upon leaving Randall's shack, you will be confronted by three hunters, Luke, Dan, and Jesse, who are Caleb's younger brothers.
Luke confronts you, claiming that he and his brothers have been tracking you after hearing that you killed Caleb and asking if it is true. You can either be honest, or insult him and call him a hillbilly, both of which will turn him and his brothers hostile and you will be forced to kill them.